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Houser said the team characterised Michael and Trevor as juxtapositions of each other.He said, "Michael is like the criminal who wants to compartmentalise and be a good guy some of the time and Trevor is the maniac who isn't a hypocrite".After the release of Grand Theft Auto IV (2008), the team developed episodic content packages, The Lost and Damned and The Ballad of Gay Tony (both 2009), each of which introduced a new protagonist.The three interwoven stories had a positive critical reception and confirmed the team's confidence that building Grand Theft Auto V around this model was an innovative decision.Houser said that while the "Three Leaf Clover" mission was well-received, the team had not captured the thrill of the robbery sequence to the best of their capabilities and wanted to focus on achieving that in Grand Theft Auto V.He said, "We wanted to have a couple of really strong bank robberies ...It felt like that was a good device that we'd never used in the past.
The game's use of three lead protagonists is a break from series tradition.
In early conceptualisations, the game would have told three stories; each through a different protagonist.
Later, the idea that story trajectories would meet throughout the game was developed from the stories of Grand Theft Auto IV.
In the game's prologue, Michael takes part in a botched robbery in Ludendorff, North Yankton, in 2004 that forces one of his accomplices, Trevor Philips, into hiding; the robbery seemingly leads to his death.
Nine years later, now in 2013 Trevor discovers that Michael's death was faked and that he is living in Los Santos under witness protection with his family.